showing 30 games

namepublisher(developer)year arrow_downwarddescription
Red Faction  THQ (Volition)2001From the creators of the award-winning FreeSpace series comes Red Faction. Every fps gamer has wondered what it would be like to unleash his weapons not just on unworthy opponents, but on the very walls that constrain them. With that in mind, Red Faction introduces Geo-Mod technology - real-time, arbitrary geometry modification that drastically enhances realism and diversity of gameplay. Framed by impressive features including an astonishing physics engine, controllable vehicles, intense graphics, kick-ass weapons, unique natural environments and a hugely involving storyline, Red Faction is the next must-have title for serious gamers.***
[12]***
[32]
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Project Eden  Eidos (Core Design)2001Descend into a literal underworld, where underground cities are occupied by criminals, cultists, and the wretched and deranged. The very lowest of these areas is visited only by structural engineering teams when foundations require strengthening in order to accommodate further elevations. The player controls a team of four members from the Urban Protection Agency (UPA), an elite force that deals with serious disturbances in the city. The team is initially called in to investigate problems at the Real Meat factory, in which all the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation. Here begins the UPA's sinister trail of inquiry. labelimagesubject
Star Trek Voyager: Elite Force Codemasters (Raven Software)2001Star Trek Voyager Elite Force for the Sony Playstation 2 puts the final in the final frontier. One blast from destruction, the U.S.S. voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg cube and derelict vessels to eradicate your deadly foes. The Quake III Arena engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit.
[Aibo]
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Deus Ex  Eidos (ION Storm)2002The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands, while drugs, disease, and pollution kill even more. The world's economics are close to collapse, and the gap between the insanely wealthy and the desperately poor has grown to the size of the Grand Canyon. Worst of all, believers of an age-old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes the conspiracy exists--no one but you. The adaptation of this role-playing adventure for the PlayStation2 retains all of the levels and missions of the PC original.***
[100]***
[12]***
[32]
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The Terminator: Dawn of Fate  Infogrames (Paradigm Entertainment)2002The year is 2027. The machines of Skynet have risen, reaping a bloody harvest of human flesh across the globe. You are a soldier of Tech Com, a ragged team of human resistance fighters intent upon stopping the overwhelming onslaught of cybernetic assassins in post-apocalyptic Los Angeles. Your ultimate goal is to reach a time travel device in time to send Kyle Reese back to 1984, with the hope of preventing a relentless Terminator model T-800 from murdering Sarah Connor, mother of resistance leader John Connor. labelimagesubject
TimeSplitters 2 Eidos (Free Radical Design)2002One of the best First-Person shooters on the PS2, now has a sequel in TimeSplitters 2. TimeSplitters has been improved in every way; bigger, faster smoother and more furious than anything you've ever played before. The evil race of TimeSplitters are traveling back into human history authoring events that are leading to the enslavement of mankind. In Control of a motley crew of renegade characters you must hunt down the TimeSplitters across time in historical eras like the gangster-ridden 1920?S, the lush jungles of Aztec temples, Soviet military installations of the cold war and futuristic robot factories in space. Nine time traveling episodes are featured in TS2, each with their own distinct graphical style and mission objectives spanning time periods as diverse as the Wild West, Neo Tokyo 2019 and a Robot Factory in cold space. Frantic 2-4 players split-screen combat will keep gamers coming back for more, and PS2 iLink gamers will really love the 8-player iLink gaming experience.
[R2D2-A]
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Red Faction II  THQ (Volition)2002Developed by THQ's studio, Volition, Red Faction II is the sequel to one of the best-selling and most critically acclaimed original game franchises of 2001. Featuring an enhanced GeoMod engine that allows players to strategically alter and destroy the game environment in real-time. Red Faction II expands and builds upon the experience and technology of the original game.***
[100]***
[12]***
[32]
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Breath of Fire: Dragon Quarter  Capcom;CE Europe (Capcom)2002The story and location (the world) are unrelated to earlier BoF games, gameplay also was revised almost completely. Besides using some very recognizable parts of the series (Ryu, Nina, transformation into a "dragon", etc.), the reason for labeling this game under BoF is a marketing mystery. If they had bothered to completely cut ties with BoF, the experimental nature of the game would've likely been received much better instead of being targeted by BoF fans with scorn. The greatest flaw of the game to me is the complete lack of voice overs which is somewhat unusual for games this "new".***[b]difficulty-single[/b] - despite this, every time your whole party dies the game gets easier as current party XP and gained skills are transferred back to the point when you made the save. This can be omitted, though.
[b]midas' touch[/b] - Ryu's dash and D-dive abilities.

[b]bioroids[/b] - the genics.
[b]pigmen[/b] - duke genics
[b]minotaurs[/b] - deathcow genics
[b]blobs[/b] - the various goo creatures
[b]insectoids[/b] - there's a variety, though most commonly you see the ant-like midget humanoids who work in the fairy colony.

[b]minigames[/b] - the fairy colony management. It's much more useful and time consuming than it might sound based on it being a minigame.

[b]performance issues[/b] - with 3+ enemies and placing one or more magical wards (especially electrical) the camera movement and movement circle appearance becomes stuttery.

--- notes for future
gar genics (garsniper, garpike) have the head of a seahorse***They live in another time, another place. A labyrinth-like world devoid of all light; where civilization has been forced to live underground for generations. Man has no recollection of how life once was. Yet a Ranger named Ryu is determined to discover the world above and begins an adventure to make his way to the surface. Can he lead his people back to freedom?

* For the first time on PlayStation 2 comes a brand new Breath of Fire instalment.
* Visually stunning cel-shaded subterranean world settings.
* Revolutionary new battle system that allows players to set up traps and decoys before going into battle.
* 3-D underground worlds evolve based on your playing style for a different gameplay experience each time.
* Encounter countless challenges, battles and adventures in this action-packed RPG adventure.
[Box blurb]***EAN-13: [code]5055060921005[/code]

Product ID: [code]SLES-51496[/code]***Reach for the Sky
It's an epic quest of magical proportions. You live in another time, another place, devoid of all light sources. You are now part of the underground world. Foil your menacing enemies to reach your ultimate mission. Only you can discover the way out of the labyrinth-like dungeon that envelops you and your friends. Escape your underground captors and you'll reach the world of the living. Breath of Fire V is the first of the series to appear on the PS2, and offers visually stunning cel-shaded subterranean worldsettings and an entirely new real-time/ turn-based battle system. Breath of Fire V will keep you impressed for a long, long time!***I've heard almost nothing but bad things about this game, probably because it's quite different from its predecessors, but I quite liked it. The most notable change from previous Breath of Fire titles it the new battle system, which plays more like a strategy RPG similar to Arc the Lad. Also, Dragon Quarter is more like a giant dungeon crawler instead of a traditional Japanese RPG with an overworld to explore. This game is a lot more challenging than its predecessors and if you're upto the challenge, I think you'd find the game quite entertaining (and you can pick it up for dirt cheap online!).
[cjlee001]
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Haven: Call of the King Midway (Traveller's Tales)2002Experience the genre-shattering excitement of Haven: Call of the King. You are a hero bent on freeing your people from enslavement. This game allows you to move about on foot or vehicle and allows you to travel through massive environments while seamlessly switching between shooting, racing, combat, boat racing, plane flight and more. It transcends genres and puts you in control of your destiny.***
[100]***
[12]***The game storyline was written to be an allegory of the Christian Gospel. As a Christian, I have always wanted to try and create a 'Christian' game, but that is incredibly difficult as the whole basis of Christianity is for you to give your life to Jesus, and trust and pray to God for help and guidance. That doesn’t make for the best gameplay. Can you imagine ‘Press X now to let God finish the level for you’?"

"In games, you want to be the hero, and Christianity is all about humility, which is the opposite of you being the hero," he continues. "However, C.S. Lewis wrote a popular story which was an allegory of the Gospel, called The Lion, The Witch and the Wardrobe. He created a compelling story with pro-active characters, that also had a gospel message."

"So that’s what I tried to do with Haven. The good guy was called Athelion (a The-Lion?), the bad guy was called Vetch (Witch?), the traitor who caused the world’s downfall was called Dasis (Ju-"Das Is"-cariot), and so on. There are loads of things like this in the game. The only problem was, the game ends with a cliff-hanger ending paralleling the Crucifixion. As no sequel was ever made, there was no ‘after 3 days...’ scene and so the full story was never told."***Xbox and Gamecube versions were planned but never released.***
[32]
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Inspector Gadget: Mad Robots Invasion LSP (Silmarils)2003 labelimageminimize
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Maximo vs. Army of Zin  Capcom (Capcom Production Studio 8)2003Maximo has defeated a host of ghosts and gone for the glory, but nothing can prepare him for...The Army of Zin! Dormant for centuries, this legion of mechanized mayhem has returned to unleash their undead clockwork fury! The action has never been more furious as Maximo, aided by his dark pal Grim, strikes back with new powerful combo attacks and even more daring moves! From the top of the Crystal Mountains to the depths of the Dead Sea, Maximo must defend the innocent and make new alliances as he seeks to unlock the mystery of the Zin! Don't forget to pack a spare pair of boxers!
Features:
* Over 30 cool combat motions and combos
* Travel through mysterious worlds to uncover the secret of the Army of Zin
* For 1 player
* 3-D action adventure game
* Strike back with powerful new combo attacks
[R2D2-A]
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Beyond Good & Evil Ubisoft (Ubisoft Montpellier)2003Delve into a larger-than-life-quest, where you will gather evidence, expose twisted propaganda and finally unravel the conspiracy. Experience total freedom of movement and discovery as you journey by foot, spaceship and hovercraft through bustling futuristic cities, fantastical landscapes, and even the moon. Use martial arts, stealth, wit and cunning to gather photographic evidence and defeat the alien invasion.***Armed with her camera, aikido staff, and investigative skills, Jade sets out to expose the secrets behind the alien invaders to liberate the minds of her deceived people.
Features:
* You are an action reporter uncovering truth in a world full of deception
* Fight a sinister conspiracy using stealth, force, and wits
* Stop at nothing until the perpetrators are exposed
* A journey through the reaches of a strange and ever-changing universe
* For 1 player
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Terminator 3: Rise of the Machines Atari (Black Ops Entertainment)2003 labelminimizeminimize
Metal Arms: Glitch in the System Sierra (Swingin' Ape Studios)2003Defiant. Determined. Destructive. Blast your way to victory as Glitch, the gun-slinging, half-ton menacing bot of Droid City. Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Unleash a world of pain as you annihilate the General's sinister plan to dominate the world, and salvage the robot race! labelimagesubject
Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
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Terminator 3: Redemption Atari (Paradigm Entertainment)2004* Rip through deep levels of nonstop arcade-shooter action.
* Hit the road and enemies in cars, trucks and other vehicles.
* Fire explosive weaponry from all three timelines, including missile launchers and plasma rifles.
* Smash enemies with power punches and combo moves.
* Leap between speeding vehicles.
[Aibo]
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Zoids Struggle Tomy2004 labelimageminimize
Mega Man X8  Capcom2004Starring MEGA MAN and allies ZERO and AXL, all new "X" saga is an all new action-adventure packed wit more features, depth and variety than the series has ever seen. This adventure takes you from war-torn earth to the moon as Mega Man, Zero, and Axl fight to stop Sigma's treacherous plan against mankind. What follows is an outer-space mission of epic proportions!
NEW IN THE SERIES
Use heroic tag-team "Double Attack" moves to take your enemy down.
Ability to use weapons obtained from defeated bosses.
Multiple endings & hidden items.
Three unique navigators provide hints to help you on your quest.
Complete stages and sub-quests in any order.***
[100]***
[12]
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Zoids Infinity Fuzors  Tomy2005 labelimageminimize
Destroy All Humans! One Giant Step On Mankind  THQ (Pandemic Studios)2005Crypto-136 crashlands on Earth after a spacerocket hitting his saucer squarely to the bottom. Crypto-137 and Pox come to investigate what happened, and the events escalate into an all out war between Furons and the U.S. (their military and the Majestic secret service). Crypto-137 later finds the remains of Crypto-136 and decides to take revenge on all of humanity, though mostly Majestic.

It should be noted that the Furons see Humans as evil, backwater planet dwellers of primitive intellect, originally seen only suitable for breeding specific kind of DNA material (which Crypto-137 harvests when he can from all the shooting).

Since the Crypto is a clone series, Crypto-137 considers itself to be the same person as Crypto-136 and any before them. Canonically Crypto-137 survives DAH1, though the number is incremented each time the player dies.***[b]Weapons:[/b]
* Zap-O-Matic
* Anal Probe
* Disintegrator Ray (actually a bolt)
* Ion Detanator (like a grenade launcher)

[b]Saucer weapons:[/b]
* Death Ray
* Abducto Beam (not really a weapon)
* Sonic Boom (equivalent of rockets)
* Quantum deconstructor (bombs)***Product code: [code]SLES-53196[/code]
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Zoids Tactics  Tomy2005 labelimageminimize
Rogue Galaxy  Sony (Level-5)2005Released on January 2007 in the USA. Released on September 2007 in Europa.
Rogue Galaxy Director's Cut released on March 2007 in Japan.
The European version of the game is adapted from the Director's Cut japanese version.***Jaster dreams of exploring the galaxy. In a sudden turn of fate, he is recruited into a band of space pirates in a race to find a legendary planet that holds the key to the greatest treasures. He will go on to to explore the galaxy and face countless battles in an adventure of a lifetime.
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Ōkami  Capcom (Clover Studio)2006[b]retelling[/b] — Tale of the Bamboo Cutter, Susanoo slaying Orochi, and likely others. There's also plenty of elements borrowed from other classic tales without explicitly retelling them, such as Issun-bōshi.***[spoiler=Show vague hints;Hide]Get to Agata forest - use Bloom on all the dark wrinkled trees with ribbons in the starting village and talk to Mr. Orange, you'll get Lily Pad brush power.
(more tips to follow; simpler tips omitted)

Black cherry trees : Bloom power
Green/white beam of light : dig
Pile of leaves : Galestorm power
Ice : Inferno power
Huge flags : Galestorm power
Guardian Statues : vases made by the woodcutter in Shinshu
Cat statues : Catwalk power[/spoiler]
Note: the game effectively pauses when drawing, and the only limit you have then is how large your ink pot (magic pool) is. Ink is restored quite fast when not drawing, so there's very little reason to upgrade it (unless some later puzzles require more). Of course, being brush heavy in the fighting will make you want to upgrade it. This is also works great for defending yourself when you otherwise feel like you can't (grow trees between the attackers and you, slash at the enemies or the stuff they throw at you, etc.)

Feeding animals gives 1-5 points of praise/adoration (xp) per animal, though single feeding affects the whole herd, flock, or whatever.***Other languages are only present on the game box and manual (in-game voices/text still in English), at least in European releases.

The Japanese title 大神 actually reads "great deity" rather than "wolf", but the pronunciation (and transliteration) is the same as with 狼 which stands for "wolf". So, in effect, it's a pun for "great wolf deity".***In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a deity, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.***In Ōkami, the legendary monster Orochi has come back to life and turned the world into a wasteland. To restore the earth's natural order and beauty, players assume the role of wolf-embodied sun god Amaterasu and participate in numerous action packed battles against the ominous beings they encounter. However, conquering these impending enemies is no small feat. Amaterasu will travel through different regions of the world to regain her 'Celestial Brush' powers, all the while revitalizing everything in her path. Using an innovative control scheme, gamers can slash away at enemies, use various brush strokes to solve puzzles, create pathways, chop down trees or turn night into day. The real-time fighting system not only involves assorted brush techniques, but also myriad of specials attacks typically not associated with the physical prowess of a normal wolf.

Featuring a visually stunning art style, Ōkami comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolor-like calligraphy art. Throughout the vibrant and distinctive surroundings, players must also interact with a dynamic cast of characters, building their faith to uncover clues and hints. The blend of stylized graphics and unique gameplay will result in a rich and dynamic experience never seen before.***great art style
[gimura]
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Simple 2000 Series Vol. 104: The Robot Tsukurūze! ~Gekitou! Robot Fight~  D3 Publisher (HuneX)2006 labelminimizeminimize
Disney's Kim Possible: What's the Switch?  Buena Vista Games (Artificial Mind and Movement)2006 labelimageminimize
WALL-E  THQ (Asobo Studio)2008 labelimageminimize
The Incredible Hulk Sega (Edge of Reality)2008Lose control as one of the most powerful and destructive comic book characters ever - The Incredible Hulk! Climb and jump on top of any building, turn any object into a weapon, and destroy everything in your way in this battle against time and the Hulk's inner demons! The Incredible Hulk: Ultimate Destruction is an action adventure game offering the ultimate in power, freedom, rage and destruction!
[Aibo]
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Star Wars The Clone Wars: Republic Heroes  LucasArts (Krome Studios)2009Star Wars The Clone Wars: Republic Heroes lets Star Wars fans young and old live out the sweeping galactic adventures of the Clone Wars. For the first time ever, players can fight as their favorite Jedi and clone troopers from the pre-eminent animated television series - from familiar faces like Anakin Skywalker to new heroes like Clone Captain Rex. A brand-new storyline, which bridges the gap between season one and two, takes the player on a multi-faceted adventure to stop a mysterious techno assassin's destructive plot. Built around two-player cooperative action, the accessible controls and family-friendly gameplay bring Star Wars fans across generations together like never before to fight the evil Separatists and restore peace to the galaxy. Play as your favourite Jedi heroes including Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, and Kit Fisto. Slice and dice your way through Separatist droids with your lightsaber and Force powers and use your agility to perform amazing leaps and navigate levels filled with interactivity. Turn your enemies into weapons as you commandeer droids and use their unique abilities to blast enemies and solve puzzles as a Jedi. Be part of an elite clone trooper squad with unique gameplay that puts fire-power at your fingertips. Blast droids and unleash devastation with heavy weapons like rocket launchers and thermal detonators as Commander Cody, Captain Rex and all of your favourite clone troopers. Compete against a friend with in-level challenges for rewards and points to be spent to upgrade your character and unlock bonus items. labelimagesubject
Simple 2000 Series Vol. 105: The Maid Fuku to Kikanjū  D3 Publisher (Rideon)2010 labelminimizeminimize
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